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You can use the variable replacements from the official minecraft-docker image. Files in the plugins/ directory overwrite your files in the servers/. Only place the configs that derive from the defaults. Do not commit them to source control!Īll plugin configurations are located inside the plugins/ directory and copied to the servers/./plugins/ on start of the server. RAM, gamemode, etc.Ĭontains generated secrets for your network. The env files contain individual settings for each container, e.g. There is one file for each service deployed in your minecraft network. Do not commit them to the repository, but make sure to keep regular backups using the built-in restic backup or your own.
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Feel free to add your own and customize it to your liking.Ĭontains the flesh and bones of your server and holds all data. It must be mounted for each server and map to the WorldEdit schematics directory.Ĭontains utlity scripts used by the init.sh script. Do not touch it or include it in the git repository.Ī directory to share schematics across servers in your network. Drop your proxy plugin *.jar files into the directory.Ĭontains the data of the rcon web interface. This is the same as the plugins/ directory, just for the bungeecord/velocity plugins. Drop your plugin *.jar files into this directory as well. Do not include flat file storage, like the Citiziens saves.yml!.
MINECRAFT VOXEL MAP ON A SERVER ZIP FILE
Do not touch them and don't include them in your git repository.Īn optional webserver to serve the latest zip file of your plugins for the local development server.Ĭontains the web and tiles directory of your dynmap render - if needed.Īll plugin configs that derive from the default configs should be placed and configured here. The server-properties must be configured in the /server-properties.env.Ĭontains the MariaDB database files. DirectoryĬontains the base server configurations, e.g. The plugins and proxy-plugins directory can be swapped with a git submodule if your server grows larger or you want to split the commit messsages and repository access. Here is an overview of the directory structure of your server nework.

Main is the name of the server the console should attach to. The console is accessible over a RCON webinterface or the console.sh script. It will also generate a couple of *.secrets.env files that must never be commited! The script asks you a couple of questions initializing your minecraft network.
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Up and running standalone dynmap configuration with custom subdomain.Using other distrubutions, like forge, sponge or veolicty is completly up to you. Full minecraft network setup using latest paper-spigot and waterfall builds.Use this repository to quickstart your own Minecraft server network using docker and git managed configs.
